Minecraft 基岩版 Beta & Preview 1.19.60.24
Note: This Preview/Beta will be the last one of 2022, and we will resume them again in 2023!
注意:这个 Preview&Beta 版是2022年最后一个,我们将在2023年重新开始发布下一个 Preview&Beta 版!
Here’s a list of what is new in this week’s Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
关于本周的 Minecraft Preview and Beta 版本的更新内容,这儿会告诉你,记得去 aka.ms/MC120Feedback 发送你的反馈以及去 bugs.mojang.com 提交你发现的任何bug。In last week’s preview, we included a bugfix for campfires which triggered some conversations about their use and design. Firstly: thank you for all your feedback! We have focused on parity for new features the past couple of years and we are committed to ensure that new features mainly act the same for all our players regardless of platform. For campfires, which is an older feature, it was never intended that they would set mobs and players on fire – that behavior was a bug in Bedrock Edition.
在上周的 preview 版中我们对营火进行了做了一些小修复,而这导致了你们的反馈中有了更多关于营火的使用与设计的讨论,首先,感谢你们所有的反馈!最近这几年我们一直致力于做好新功能的一致性,我们一直努力使所有平台的同一个功能对玩家都保持一致,而营火早在1.14版本就已加入,一开始就没打算让他能使生物与玩家着火——我们认为这种行为只是基岩版的一个bug而已。
We understand that some clever designs were built around this bugged mechanic, but after careful consideration, we have decided to stick with its original design intent, similar to how a torch would work. A torch doesn’t hurt entities that come in contact with it. A campfire on the other hand, will cause the player to take damage as if they are standing on a magma block.
围绕着有bug的机制往往能创造出非常聪明的设计,所以经过仔细考虑我们决定坚守初心,保持营火最初的设计意图,像火把一样,火把不会使与其接触的玩家或生物着火,而营火可以,就像站在岩浆块上一样。We want to reassure you that this decision was discussed with our gameplay team ahead of the fix being made, and we’re grateful for your support!
我们向你们保证,这个决定实行之前我们游戏团队激烈讨论过的,我们非常感谢你们的支持!EXPERIMENTAL FEATURES
实验性特性BLOCKS
方块
- Chiseled Bookshelf now fills when player is dropping Books into the connected Hopper or Dropper (MCPE-164023)
- 雕纹书架现在可以正确填充从与其连接的漏斗漏出来或投掷器喷出来的书了 (MCPE-164023)
FEATURES AND BUG FIXES
特性和漏洞修复GAMEPLAY
玩法
- Slimes and Magma Cubes no longer spawn in spaces that are 2 blocks tall or less (MCPE-46540)
- 史莱姆与岩浆怪现在不会在高度为2以及更低的地方生成 (MCPE-46540)
RAIDS
袭击
- Raids now trigger properly when the player with bad omen enters a village while riding/gliding (MCPE-152774)
- 拥有不祥之兆效果的玩家骑马或者用鞘翅飞到村庄时会正确触发袭击 (MCPE-152774)
ITEMS
物品
- Fixed item degradation when rapidly attacking mobs (MCPE-157150)
- 修复了当快速攻击生物时物品耐久值不正确下降的问题 (MCPE-157150)
HOPPER
漏斗
- Hoppers will no longer fail to collect items when trying to pull in multiple item types (MCPE-38963)
- 当瞬间收集一堆不同类型的物品时,漏斗不会再无法收集物品了 (MCPE-38963)
MOBS
生物HORSE
马
- Horses can no longer be pushed over Fences with Carpets on top (MCPE-164717)
- 马不再能被推上有地毯的栅栏了 (MCPE-164717)
VEX
恼鬼
- Vexes’ hitboxes are now vertically centered with their models (MCPE-257340)
- 恼鬼的碰撞箱现在与其模型保持垂直居中 (MCPE-257340)
- The Vex now uses a separate charging animation when empty-handed (MCPE-164490)
- 现在恼鬼空手的蓄力动画与持有物品时不一样 (MCPE-164490)
- Vexes now render offhand items
- 恼鬼现在能渲染其副手的物品
VEX & ALLAY
恼鬼与悦灵
- Vex & Allay now sit properly in Boats and Minecarts (MCPE-164441)
- 恼鬼与悦灵现在会在船与矿车里正确的坐着 (MCPE-164441)
TOUCH
触摸
- Fixed a bug that prevented items from moving indirectly between Creative Mode inventory and players’ extended inventory in Pocket UI
- 修复了玩家无法在携带版 UI下把物品从创造模式物品栏间接移动到玩家展开个人物品栏的错误
TOUCH CONTROLS
触摸控制
- Fixed a problem where the touch d-pad’s forward button was not functional when holding the strafe left/right button
- 修复了按住向左或者向右的按钮时再按向前移动的按钮失效的问题
USER INTERFACE
用户界面
- Feedback button on the main menu will now prompt the player with a modal before redirecting to their web browser
- 现在主界面的反馈按钮会在前往浏览器前弹出新窗口提示玩家
TECHNICAL UPDATES
技术性更新COMMANDS
命令
- Removed the unintended ability to set the with property of a raw text JSON object to an array of JSON objects
- 移除了将原始文本JSON对象的with属性设置为JSON对象数组的非预期的功能。
MOBS
生物
- The “minecraft:variable_max_auto_step” component has a new property “controlled_value”
- 为组件 “minecraft:variable_max_auto_step” 加入了新属性 “controlled_value”
- This property will override “base_value” when a mob with “minecraft:input_ground_controlled” is being controlled by the player
- 当拥有 “minecraft:input_ground_controlled” 的生物被玩家控制时,此属性会覆盖 “base_value” 属性。
- The “jump_prevented_value” will have precedence over both other values
- “jump_prevented_value” 属性比其他两个值优先
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性API
API
- Added method getEffects which returns an array of all active effects on the entity
- 加入了新方法 getEffects 用于返回含有指定实体上当前拥有的状态效果的数组
COMMANDS
命令
- Fixed a bug where the @Initiator selector would not work with the Upcoming Creator Features experiment enabled (MCPE-164727)
- 修复了 @initiator 选择器在“即将推出的创作者功能”中失效的问题 (MCPE-164727)
- As a preview of upcoming potential changes to how commands run, new experimental functionality within the Upcoming Creator Features experiment causes all behavior pack animation events to run at the end of the current tick
- 作为即将对命令运行的方式发生潜在更改的预览版,“即将推出的创作者功能”中新的实验功能将导致所有行为包的动画事件在当前刻的最后进行运算
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